Answers
- Accepted AnswerHi,We don't have any guides for how you can port your existing Windows desktop app to OS X. I can offer advice once I know a little more about the results you're looking to achieve.If you've built your app with WinForms then you should find the App should already run on OS X without any work from yourself. https://disakaisercentric.weebly.com/autotune-ableton-download-kickass.html. It is worth noting that the App will look incredibly ugly.If you're looking to create an OS X app that you can sell on the Mac App Store then you will want to create the app using Xamarin.Mac. This will give you a 100% native user interface whilst allowing you to share the core functionality between your Windows and Mac version.I would suggest checking out our documentation on code sharing. This will help you in reusing the existing C# from your Windows App on OS X.If you want to learn about OS X development in C# in general, then you can watch my presentation from Evolve:All the best,
Mike Mac for dummies pdf free download. - How to hack wep wifi password on mac. Hi Michael,Thanks for your reply. Let me be more clear. We will implement a windows forms application. Afterwards we realized that senior management uses OS X. So somehow we need to use this windows forms app on OS X. Can I implement this on Xamarin and use it on both windows and MAC?Thanks in advance.Best Regards.
- GBXamarin Team, Insider, University, Developer Group Leader✭✭✭✭@CenkKIZILDAG - it sounds like the best thing you could do is install Parallels on the senior managers mac and run the windows app from there. It's a lot of work to port, and if it's just for some managers then it'll be cheaper, quicker and much, much easier to use parallels. Ti 84 plus silver edition manual download. Best data recovery software mac 2019 free. Can you download films on netflix on mac. Especially if you need it on windows to support other users.
- Hi Jim,Thanks for your reply. What is Parallels? Would you please give me some information?Thanks in advance & Best Regards.
- USForum Administrator, Xamarin TeamXamuraiA few things that might help if you decide to write a Xamarin.Mac application based on an existing Windows application (Beyond Mike's awesome advice):
- Having the right architecture really helps reduce the work required. I'm a big fan of MVVM (http://en.wikipedia.org/wiki/Model_View_ViewModel), but any MVC-like pattern separates most of the business logic from the UI.
- Moving that business logic to separate assemblies makes code sharing easier (PCL are awesome for this - http://developer.xamarin.com/guides/cross-platform/application_fundamentals/pcl/introduction_to_portable_class_libraries/).
- GBXamarin Team, Insider, University, Developer Group Leader✭✭✭✭@CenkKIZILDAG - http://www.parallels.com/uk/products/desktop/Virtual machine, runs windows on Mac OSX. In coherence mode you run windows apps pretty much as if they are mac apps and the OS virtualization is hidden from the user Math proof writing software mac.
- Thanks @JimBennett. Can I use xamarin in visual studio 2013 Ultimate? I created a free xamarin account and install the required tools. But I don't know how to compile my existing code into MAC. Any ideas?Best Regards.
- GBXamarin Team, Insider, University, Developer Group Leader✭✭✭✭If you are using parallels then the windows version runs, no need to create a mac version
- USForum Administrator, Xamarin TeamXamuraihttps://siteintel250.weebly.com/reinstall-messages-app-on-mac.html. If you use a VM to run your Windows application on OS X, you won't need a mac version. However, you will need a copy of the VM for every computer running your application and it may feel less 'Apple-like'.If you decide to write a native OS X application, you will need to develop on an Mac. The toolchain exists only on a Mac, and we currently don't have any Visual Studio 'remote' building like iOS.
I use boot camp to run windows on my MBP but it is slightly inconvenient and more importantly I do not like the OS. I will not go into details as it would take a while. I am aware of parallels but as I said I do not like the OS itself. In addition I like to play games some times and that is not supported in parallels (or at least most are not). I have attempted crossover but it does not run some of my high graphics games. I know that large gaming companies are able to convert windows games to OS X format without completely re-writing the game. I am wondering if this is possible for me to do as well (without spending tons of $). If there is another option like crossover I will go for that as well (as long as it is more compatible with most programs). However, an all out converter is the best thing.
thanks,
macguy3000
p.s. I know that this is easy when converting basic c or c++ programs via a mac compiler. I figure that a game could be re-compiled as well just with a much more complex compiler.
thanks,
macguy3000
p.s. I know that this is easy when converting basic c or c++ programs via a mac compiler. I figure that a game could be re-compiled as well just with a much more complex compiler.
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